• A gallery or classroom with about 50 sq metres of open floor space
• 12 tables
• Electrical power
• The exhibition must be supervised at all times when in use, preferably by staff accustomed to working in an interactive environment
Animal Sounds – identify the different animals sounds you can hear when wearing headphones and moving them across the picture of animals in their environment
Animal Visions – mimic the vision of different creatures by wearing the goggles with modified lenses
Balance – test balancing ability by standing on a small pivoted platform whilst a timer runs
Body Parts – try to identify casts of different human body parts by feeling inside the boxes. Their identities can be revealed by lifting the flaps afterwards
Digestion – listen through phones being moved across a ‘talking’ picture of the human digestive system and find out what happens to food as it passes along the alimentary canal
Fossil Find – identify the source of a set of fossils arranged in time sequence, using the picture key
Human Torso & Organs – arrange a set of internal organs into their correct places inside a full size human torso
Key – classify a number of creatures set inside resin blocks by viewing them with magnifying glasses and using the key based on a number of defining characteristics
Reaction Timer – test reaction times using a time lapse display, by pushing a button as quickly as possible after a light or sound trigger is seen or heard
Skeleton Hand – a model of a human hand and wrist showing bones and tendons can be operated by flexing the fingers of the hand individually using the push-rod buttons
Sunflower – a large model plant simulates the ability of plants to use light energy. By moving the leaves around the light uptake can be maximised and registers on a meter inside the flower head
Video Microscope – the image produced by a microscope is displayed on a monitor and samples provided can be examined in detail
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